Drift walk
Drift: from Ender's Game
From Ender's Game (Orson Scott Card), 12 hops, each to the nearest structurally unvisited work — how local similarity accumulates into global drift.
- Orson Scott Card, 1985start
- David Brin, 1983step distance 0.1276agrees most onPacingPrice Type
- Robert A. Heinlein, 1966step distance 0.3047Conflict StyleTime Structure
- Joe Haldeman, 1997step distance 0.2276Time StructurePrice Type
- Stanislaw Lem, 1965step distance 0.4150PacingProtagonist Fate
- Arthur C. Clarke, 1973step distance 0.2441PacingThreat Scale
- Isaac Asimov, 1982step distance 0.3800Protagonist FatePacing
- Isaac Asimov, 1951step distance 0.2089Threat ScaleTime Structure
- Octavia E. Butler, 2005step distance 0.1919Conflict StylePacing
- Ted Chiang, 2002step distance 0.2980Time StructureConflict Style
- Kim Stanley Robinson, 1993step distance 0.2184Time StructureConflict Style
- Mary Robinette Kowal, 2018step distance 0.1592Conflict StyleTime Structure
- Joan D. Vinge, 1980step distance 0.2163Conflict StyleProtagonist Fate