Traverse
Guided walks through the six-axis structural shape space — precomputed paths across the corpus, each step the smallest possible move to the next.
Gradient walks
One per structural axis — the smoothest monotone ascent from the lowest scoring works to the highest.
- Time Structure: Linear → Fractured11 steps
11 works, one per band of Time Structure, chained for the smoothest structural ascent — each step is the smallest possible shape mutation that still climbs the axis.
- Pacing: Action-Driven → Observational12 steps
12 works, one per band of Pacing, chained for the smoothest structural ascent — each step is the smallest possible shape mutation that still climbs the axis.
- Threat Scale: Individual → Systemic11 steps
11 works, one per band of Threat Scale, chained for the smoothest structural ascent — each step is the smallest possible shape mutation that still climbs the axis.
- Protagonist Fate: Victory → Assimilation12 steps
12 works, one per band of Protagonist Fate, chained for the smoothest structural ascent — each step is the smallest possible shape mutation that still climbs the axis.
- Conflict Style: Western Combat → Kishōtenketsu12 steps
12 works, one per band of Conflict Style, chained for the smoothest structural ascent — each step is the smallest possible shape mutation that still climbs the axis.
- Price Type: Physical → Ideological12 steps
12 works, one per band of Price Type, chained for the smoothest structural ascent — each step is the smallest possible shape mutation that still climbs the axis.
Drift walks
From the corpus's most structurally central works — each hop to the nearest unvisited neighbor.
- Drift: from The Snow Queen13 steps
From The Snow Queen (Joan D. Vinge), 12 hops, each to the nearest structurally unvisited work — how local similarity accumulates into global drift.
- Drift: from Tlön, Uqbar, Orbis Tertius13 steps
From Tlön, Uqbar, Orbis Tertius (Jorge Luis Borges), 12 hops, each to the nearest structurally unvisited work — how local similarity accumulates into global drift.
- Drift: from Cyteen13 steps
From Cyteen (C. J. Cherryh), 12 hops, each to the nearest structurally unvisited work — how local similarity accumulates into global drift.
- Drift: from Startide Rising13 steps
From Startide Rising (David Brin), 12 hops, each to the nearest structurally unvisited work — how local similarity accumulates into global drift.
- Drift: from Being Inc.13 steps
From Being Inc. (Stanislaw Lem), 12 hops, each to the nearest structurally unvisited work — how local similarity accumulates into global drift.
- Drift: from Ancillary Sword13 steps
From Ancillary Sword (Ann Leckie), 12 hops, each to the nearest structurally unvisited work — how local similarity accumulates into global drift.
- Drift: from The Forever War13 steps
From The Forever War (Joe Haldeman), 12 hops, each to the nearest structurally unvisited work — how local similarity accumulates into global drift.
- Drift: from Ender's Game13 steps
From Ender's Game (Orson Scott Card), 12 hops, each to the nearest structurally unvisited work — how local similarity accumulates into global drift.