Traverse

Guided walks through the six-axis structural shape space — precomputed paths across the corpus, each step the smallest possible move to the next.

Gradient walks

One per structural axis — the smoothest monotone ascent from the lowest scoring works to the highest.

  • Time Structure: Linear → Fractured
    11 steps

    11 works, one per band of Time Structure, chained for the smoothest structural ascent — each step is the smallest possible shape mutation that still climbs the axis.

  • Pacing: Action-Driven → Observational
    12 steps

    12 works, one per band of Pacing, chained for the smoothest structural ascent — each step is the smallest possible shape mutation that still climbs the axis.

  • Threat Scale: Individual → Systemic
    11 steps

    11 works, one per band of Threat Scale, chained for the smoothest structural ascent — each step is the smallest possible shape mutation that still climbs the axis.

  • Protagonist Fate: Victory → Assimilation
    12 steps

    12 works, one per band of Protagonist Fate, chained for the smoothest structural ascent — each step is the smallest possible shape mutation that still climbs the axis.

  • Conflict Style: Western Combat → Kishōtenketsu
    12 steps

    12 works, one per band of Conflict Style, chained for the smoothest structural ascent — each step is the smallest possible shape mutation that still climbs the axis.

  • Price Type: Physical → Ideological
    12 steps

    12 works, one per band of Price Type, chained for the smoothest structural ascent — each step is the smallest possible shape mutation that still climbs the axis.

Drift walks

From the corpus's most structurally central works — each hop to the nearest unvisited neighbor.

  • Drift: from The Snow Queen
    13 steps

    From The Snow Queen (Joan D. Vinge), 12 hops, each to the nearest structurally unvisited work — how local similarity accumulates into global drift.

  • Drift: from Tlön, Uqbar, Orbis Tertius
    13 steps

    From Tlön, Uqbar, Orbis Tertius (Jorge Luis Borges), 12 hops, each to the nearest structurally unvisited work — how local similarity accumulates into global drift.

  • Drift: from Cyteen
    13 steps

    From Cyteen (C. J. Cherryh), 12 hops, each to the nearest structurally unvisited work — how local similarity accumulates into global drift.

  • Drift: from Startide Rising
    13 steps

    From Startide Rising (David Brin), 12 hops, each to the nearest structurally unvisited work — how local similarity accumulates into global drift.

  • Drift: from Being Inc.
    13 steps

    From Being Inc. (Stanislaw Lem), 12 hops, each to the nearest structurally unvisited work — how local similarity accumulates into global drift.

  • Drift: from Ancillary Sword
    13 steps

    From Ancillary Sword (Ann Leckie), 12 hops, each to the nearest structurally unvisited work — how local similarity accumulates into global drift.

  • Drift: from The Forever War
    13 steps

    From The Forever War (Joe Haldeman), 12 hops, each to the nearest structurally unvisited work — how local similarity accumulates into global drift.

  • Drift: from Ender's Game
    13 steps

    From Ender's Game (Orson Scott Card), 12 hops, each to the nearest structurally unvisited work — how local similarity accumulates into global drift.